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Post by The Sonar Chicken on Jan 13, 2008 0:23:38 GMT
A few screenshots about "So Blonde" :http://www.adventure-treff.de/images/galerie.php?ort=screenshots&galerie=308 Don't forget to read them ! ;D You know what? This is a very good year for adventure games. As opposed to the past few years where much of the "variety" was pretty bland, this year... there's a galore of good stuff! It's like... close to 10 or more "potential" titles, darn it! Finally, the adventure genre might put up some good fights instead of losing out to action games, many of which incorporate features from adventure games. And btw, So Blonde looks kinda interesting. Let's see how promising it shall be.
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Post by Alrik on Jan 13, 2008 17:33:27 GMT
Yes, there are more and more adventures available. The German publisher dtp, with his label "Anaconda", specializes in that. Plus, there's Tell-Tale with th new Sam & Max adventures !
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Post by The Sonar Chicken on Jan 13, 2008 18:20:30 GMT
Yes, there are more and more adventures available. The German publisher dtp, with his label "Anaconda", specializes in that. Plus, there's Tell-Tale with th new Sam & Max adventures ! Yeah... besides, there's more funding available now so this means more attention to details. A huge problem with many adventure games is that the backgrounds are often static. And to make things worse, there are no sound effects or any interesting character animations to compensate for that and sometimes, the music is just really boring/annoying or there's no music. It's literally enough to drive most people nuts: little wonder why there have been so few takers for many titles. And besides, a lot of adv. games feature puzzles which require you to think like the designer. There are no multiple solutions, not even a logical hint and often, the story is framed around the puzzle and not vice versa. The puzzle ought to fit into the game and not be there, a la Myst style. This is why I haven't found any really fun adventure games as of late. They're mostly passable as entertainment but something great? Nah. And finally, finally... we might start to see better characterisation which AGs are supposed to be famous for. Atm, they're getting their butts kicked by games like The Witcher and all those newer RPGs. It's been a long time since there's any AG where the characters have grey motivations and not based on some "good" or "evil". That is: you get the feeling they're truly real characters and not some cardboard stuff from Mattel. If they're the villains, it's their motivations which put them in conflict with you and not some silly "do gooder" stuff. If they're siding with you, that doesn't mean they're a perfect hero either. They've their own quibbles with their friends, problems with their own family which makes them so real. Your char evolves, develops and truly becomes someone whom you're proud of at the end. As opposed to: bleah... yadda yadda... I stand for all that is good. All evil must be vanquished!!! Dtp, huh? Some of their published games like Overclocked were hit and miss while stuff like Gray Matter seems awesome.
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Post by mysterd on Jan 14, 2008 3:14:02 GMT
MAFIA II.
Upcoming sequel to one of the best GTA-style games ever made on the PC. Period.
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Max
Chaosite
Imagine all the people...
Posts: 610
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Post by Max on Jan 14, 2008 20:37:43 GMT
Hopefully they'll take a bit more time and effort into making the console version as well this time.
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Post by mysterd on Jan 14, 2008 22:26:42 GMT
Hopefully they'll take a bit more time and effort into making the console version as well this time. Given the PC requirements of the time for Mafia, which were high at its time of release, why the hell would anyone opt to buy the PS2 version? You just know the port wouldn't turn out so well, just given the difference in power alone -- the PS2 was nowhere in the PC's league of power back then! Why they even brought it to the PS2, it's well beyond me...well, not really; it's about just trying to cash in on its PC fame and critical acclaim, of course. Hell, if Max Payne for the PS2 suffered, which it did -- you know damn well Mafia wasn't standing a chance on the PS2. If you had to, you could go for the X-Box version of Mafia -- which many said was still NOWHERE as good as the PC version. But really -- PC version is where it's at for Mafia.
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Post by Alrik on Jan 16, 2008 21:28:31 GMT
WindChaser: www.windchaser-game.de/Seems to be kind of an RTS game with RPG elements in it and tactics. I don't know more about it, sorry.
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Post by Elliot Kane on Jan 16, 2008 23:09:58 GMT
Looks pretty cool, Alrik I couldn't spot an English section so I can't be sure, but it may well be worth a shot
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Post by Alrik on Jan 16, 2008 23:37:01 GMT
I haven't seen any English-language section either.
The developers are seemingly from Munich, and dtp / Anaconda will publish it.
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Post by The Sonar Chicken on Jan 17, 2008 2:13:37 GMT
I haven't seen any English-language section either. The developers are seemingly from Munich, and dtp / Anaconda will publish it. Perhaps the localisation will be based on the success rate of this game?
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Post by Alrik on Jan 17, 2008 12:25:58 GMT
*sigh* I don't know.
I don't know of German-language games that have been sold internationally. ;D
In contrast to English-language games. ;D
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Post by Elliot Kane on Jan 17, 2008 14:03:42 GMT
So many people around the world speak English that your market is automatically bigger. It's why a lot of non-English singers sing in English.
Only Chinese is a larger market, but with China having no functional copyright laws that one's a bit of a bust...
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Post by Alrik on Jan 17, 2008 14:51:35 GMT
I know. But on the other hand releasing games in English *internationally* that also excludes those who don't understand English.
Gems might go past them, because they can't understand them.
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Post by The Sonar Chicken on Jan 17, 2008 14:53:45 GMT
So many people around the world speak English that your market is automatically bigger. It's why a lot of non-English singers sing in English. Only Chinese is a larger market, but with China having no functional copyright laws that one's a bit of a bust... Ehhh... well, the problem isn't just 'cos of copyright situations in China. A lot of people in China don't speak Mandarin but instead their own dialects/languages which sometimes also has its' own writing system. That's where it gets really messy.
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Post by Elliot Kane on Jan 17, 2008 15:03:49 GMT
True Alrik - but it's the most taught second language in the world. I would guess that most people understand at least some English.
Luci - I know Cantonese & Mandarin are the 'main' dialects. Are the rest so very different as to make communication THAT hard?
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Post by Alrik on Jan 17, 2008 16:43:27 GMT
I heard a similar thing of the descendents of the old Maya in Mesoamerica as well.
One folks even has (or had; only the older ones still do it) point backwards when they are meaning "the future" or "things to come".
That's unique, imho.
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Post by The Sonar Chicken on Jan 17, 2008 17:14:58 GMT
True Alrik - but it's the most taught second language in the world. I would guess that most people understand at least some English. Luci - I know Cantonese & Mandarin are the 'main' dialects. Are the rest so very different as to make communication THAT hard? Yes they are... think of all of them more as "languages" on their own 'cos the pronunciations for many are almost radically different. Wait... let me record an example: Enclosed in the zip file are 2 wav files you can hear. One is Hokkien(my dialect), the other is Mandarin. Both say: "Have you eaten yet?" www.mediafire.com/?czfdgwtjftl
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Post by Elliot Kane on Jan 17, 2008 17:17:56 GMT
...I see your point there, Luci! They sound like they might be the same language, but not like they mean the same thing at all.
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Post by The Sonar Chicken on Jan 17, 2008 17:24:31 GMT
...I see your point there, Luci! They sound like they might be the same language, but not like they mean the same thing at all. And there are some dialects with European influences so... they sound even more different. It'd probably be more like listening to someone with a bit of a "localised" Russian/whatever accent.
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Post by Alrik on Feb 6, 2008 17:24:20 GMT
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