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Post by mysterd on Sept 12, 2005 1:51:51 GMT
So, I have began Beyond Divinity.
I really haven't got much into in -- still in the beginning dungeon -- but so far, it seems cool.
I am going to need to spend a lot of time w/ it before I can compare it much to say DD.
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Post by Shan on Sept 12, 2005 4:34:05 GMT
And you know who will be waiting to hear what you think, don't you? ;D Shan
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Post by Elliot Kane on Sept 12, 2005 8:13:24 GMT
D... Make sure you are fully patched, because the original is hugely bugged. And never bother with Lock Pick - they never did get it to work. I'm looking forward to hearing your thoughts myself
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Post by mysterd on Sept 12, 2005 21:11:14 GMT
What you mean about the lockpick skill?
I'm patched up on the newest version, 1.47 -- and I've successfully picked locks.
Or is it something else going on?
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Post by Elliot Kane on Sept 12, 2005 22:41:05 GMT
Maybe they repaired it, but last I heard the Lock Pick skill was completely unusable. I thought they'd given up completely. in fact.
I know I finished without it, but then I had to...
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Post by Shan on Sept 13, 2005 3:17:51 GMT
Hopefully they did. Maybe with the last patch they put out. It would be horrible to have to play the game not being able to get into locked chests or into locked rooms. Shan
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Post by Shan on Sept 13, 2005 3:19:02 GMT
Elliot I would love to hear what you thought of the game and being joined with the Death Knight. Shan
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Post by mysterd on Sept 13, 2005 3:32:27 GMT
Maybe they repaired it, but last I heard the Lock Pick skill was completely unusable. I thought they'd given up completely. in fact. I know I finished without it, but then I had to... Yeah, lockpick has worked for me in BD a bunch of times, as I've unlocked doors and chests.
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Post by Elliot Kane on Sept 13, 2005 8:29:10 GMT
Shan... Overall, I would say BD is a good story but a poor game. The skill system and the gameplay are decidedly inferior to DD, and though the graphics are technically better, they are lacking in atmosphere compared to DD. The game is also far too linear, and involves very little opportunity to just wander off and do anything you like, as was the case in DD. The skill system is also far too complicated and can be very tedious to navigate. I completed BD, but it's not a game I am ever likely to play again, even on a whim. *** D... Sounds like they fixed it then. Good!
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Post by Tsel on Sept 13, 2005 12:58:24 GMT
Elliot The Lock Pick Skill was fixed, but if you were like me the patch didn’t work for fixing the lockpick skill unless you started a whole new game. It didn’t fix an already existing game; at least that’s what happened to me, so I played without lockpick also like you. I bet I missed a lot of great random stuff. Tsel
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Post by Elliot Kane on Sept 13, 2005 13:32:16 GMT
That may well explain it, Tsel, thanks I don't recall there being huge numbers of chests I couldn't get at in some other way, so I doubt we missed THAT much
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Post by Shan on Sept 14, 2005 1:05:31 GMT
Overall, I would say BD is a good story but a poor game. The skill system and the gameplay are decidedly inferior to DD, and though the graphics are technically better, they are lacking in atmosphere compared to DD. The game is also far too linear, and involves very little opportunity to just wander off and do anything you like, as was the case in DD. The skill system is also far too complicated and can be very tedious to navigate. That seems really strange since it was released after DD. Wonder why they would make such a change in the skill system. The one in DD was pretty good. I haven't played it yet and I've been trying to decide whether it is worth the time and money ( $20 ). Does the Death Knight remain with you for the entire game? Aso is he hard to keep alive? I've heard that you can't let him die. Shan
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Post by mysterd on Sept 14, 2005 1:36:58 GMT
Overall, I would say BD is a good story but a poor game. The skill system and the gameplay are decidedly inferior to DD, and though the graphics are technically better, they are lacking in atmosphere compared to DD. The game is also far too linear, and involves very little opportunity to just wander off and do anything you like, as was the case in DD. The skill system is also far too complicated and can be very tedious to navigate. That seems really strange since it was released after DD. Wonder why they would make such a change in the skill system. The one in DD was pretty good. The system is more detailed and more complex than before. So, it'll be harder, this time around, to play as a "Jack of all trades." It's not hard to navigate, mainly b/c the interface is so cleanly set up. I haven't played it yet and I've been trying to decide whether it is worth the time and money ( $20 ). The game's objective is to find a way to break the tie you two have w/ each other. You can't let EITHER character die. About keeping each other alive and if it's hard or not, hard question in a RPG to answer b/c it really depends on your stats and how you increase them and whatnot. Also depends on the enemies you facing, too.
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Post by Elliot Kane on Sept 14, 2005 8:12:36 GMT
Some areas of the game are a little trickier than others, but none of it is in the same league of hardness as Josephina.
The DK stays with you right to the end, and you get to level him up, too, so it's like having a party of two throughout rather than a single player plus hanger-on. One as mage, one as fighter appears to be the best combo.
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Post by janggut on Sept 14, 2005 11:03:16 GMT
BD? ahh.... brings back memories ...... nice ones too! ;D
@ EK & Tsel -> no worries about lockpicking as it's fixed as of patch 1.47 though sadly nothing can be done for your game played prior to the patch. still, the game is fun & u don't have to spend the points till it's necessary, just like in DD.
@ mysterd -> true that it's not meant for jack-of-all-trade characters but u have to somehow make the best out of the combo of two-member party that u have till the end. anyways, if u really want a challenge, u can opt to leave the deathknight out of battles & such so u can go sadistic on yourself. ;D anyways, one can always increase the number of party members by employing the use of summoning dolls. at least they're good for cannon fodders or marks for exit & quick trip out of danger.
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Post by Tsel on Sept 14, 2005 12:11:35 GMT
MD > Simply a suggestion to give you the best results during your game play. The non-attack / defensive skill points such as LockPick & Summoning Doll Upgrades and others like that...have your Death Knight use his points for those skills don’t use your own. Also, the Summoning Doll you finally get in ACT 1 The ACT 1 doll is the only ranged enabled Doll so if you upgrade your dolls you might want to focus only on that particular Doll being Upgraded. Those are my only suggestions Good Luck and Happy Hunting Tsel
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Post by mysterd on Sept 16, 2005 2:53:18 GMT
So far, I am quite liking this game.
I dig the Battlefields -- yes, they are dungeon crawls, but they are supposed to be, since you are there to level the hell up. And there are usually a bunch of quests you can get there. Always good to have them, in case you are having trouble trying to defeat enemies b/c you don't have high stats and/or level to take on a certain enemy or area.
DD was more like Morrowind in how open-ended the world was, as you could go pretty much just about anywhere, where as the world in BD is defiintely not as open as say Divine Divinity; not as close, so far. Though, the game does have quite a bit of quests in these areas you enter -- and this is not including the Battlefields.
BD's world is closed more so like say an NWN + expansions. Which is fine, as there's still lots to do.
Regardless, BD's storyline and the constant interaction w/ the Death Knight is quite good. More interesting than the DD story -- and a lot darker, too.
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tragic
Chaosite
Happiness is a cigar called hamlet
Posts: 627
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Post by tragic on Sept 18, 2005 14:10:48 GMT
I thought the graphics were the same in BD and DD.
Yes its alot darker..yes its linear...the complex skill system can work if there are only 3-4 boostables at maxium level 4-5(for weapons and shields only...not magic)
Athougth you can make your own skills.
There isnt much to lockpick actually and the alchemy has take a turn for the worse...i enjoyed hunting for potions and flasks and combining the 2......now all you do is squeze the plant....
Lack of reptutauion and other races seems to bother me..althougth you will meet the new race...the raanar soon enough.
Its more an action game and the story is very good.
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Post by Shan on Sept 19, 2005 3:42:02 GMT
OK, D, you convinced me. For $10, I don't think I can go wrong. Now don't you wish it was that easy to talk me into trying Morrowind again. ;D Shan
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Post by Shan on Sept 19, 2005 3:44:33 GMT
jags, can you really? can you really park him and pick him up after a fight? now that sounds like even more fun. shan
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