Post by SilvaShado on Jan 26, 2006 22:10:33 GMT
I'm not really sure where to post this, but the gaming forum seems the best place.
Anyway, my players are fighters, almost to level 7, and I wanted to reward them for the good jobs they've done, both as players and as characters. So I came up with a Festival of Strength. The main attraction is a tournament where the winner of each rank (class level) is rewarded with a new fighting technique (feat) taught by one of the officiates.
There are going to be games, physical tests, where the players can win money. There are also going to be a slew of vendors with some very rare and powerful armor, weapons and artifacts.
And so I just wanted some feedback from other people who've played. Do the following games sound balanced? Can you think of anything else?
Thanks!
Festival of Strength Events
Festival lasts 14 days. In honor of strength and physical prowess.
Main fighting tournament – 100 gp to participate. People take an entrance test to determine which rank they are in. The prize for each rank is a technique (feat) taught by one of the three officiates. 9 ranks. Each rank per day. Starts on the third day of the festival.
Boxing - 5gp to participate. grappling, whoever hits opponent 3 times wins. Reward dependent upon how many rounds it takes. 3 rounds=50gp, 4=45gp, 5=40gp, 6=35gp, 7=30gp, 8=25gp, 9=20gp, 10=15gp, 11=10gp.
Drinking contests - 5gp, d12+1 participants, basic ale. winner gets 4gp X participants plus 1gp per round. Use drinking rules in the Arms & Equipment guide.
Tests of strength:
Move heavy rock. Farther you move it in one go the more money you get. cost 5gp to try. 1gp per foot moved. d20 + strength modifier.
Door smashing. 3 doors of varying strengths. How quickly you bash through determines your reward. use only barehanded strength checks. door dcs 10, 15, 20. 5gp to try. 3 rounds=50gp, 4=45gp, 5=40gp, 6=35gp, 7=30gp, 8=25gp, 9=20gp, 10=15gp, 11=10gp. Nothing after that, need entry fee to repair doors.
Lifting weights. 5sp. hold bar above head. weights are added. can stop at any time to claim prize. if you drop it, you don't get anything. str check. Weight, dc, reward = 50lbs, 5, 5sp. 100lbs, 7, 1gp. 150lbs, 10, 2gp. 200, 12, 4. 250, 15, 8. 300, 17, 16. 350, 20, 32. 400, 22, 64. 450, 25, 128.
Arm wrestling – 5gp. 3 fighters to choose from – Toris - Human, reward 10 gp; Toril - half-orc, reward 15 gp; Torin - dwarf, reward 20 gp. Like a clock, hands start at noon. Strength checks to see which way the hands move. The winner moves the loser’s hands closer to the loser. First move to 1:30, Second move to 3, third to 4:30 and final to 6.
Tests of dexterity:
Throwing stones. Farther you throw a stone, the more money you get. cost 5gp to try. 1gp per foot moved. d20 + dexterity modifier.
Jumping over sand pits. Each pit is a different width to jump over. 5gp to try each pit. dc10, 15, 20. You get 10, 15 or 20gp, accordingly plus a bonus of 1sp for each inch past the pit you clear.
Bunking Bronco – 1gp. Reflex. Two choices of reward – 1gp per round starting with the second round or 5 rounds=10gp, 10 rounds=20gp and so on in 5 round increments. Reflex save to stay on, DC starts at 10 and gets 1 harder each round. Betting on a rider is based on their reflex bonus. Payout if rider makes it to 5 rounds. Bonus of 0 gets 10 times money. Bonus of 1 gets 9 times and so on until bonus of 10 gets 1.5.
Betting on the contests/tournaments – no limit of how much you can bet. Odds determined by the participants strengths.
Venders with armor, weapons, artifacts, food.
Afterhours free-for-all. Fighting arenas are opened to anyone for almost any contest. Officials, guards and clerics will be on hand to make sure no one gets hurt.
Anyway, my players are fighters, almost to level 7, and I wanted to reward them for the good jobs they've done, both as players and as characters. So I came up with a Festival of Strength. The main attraction is a tournament where the winner of each rank (class level) is rewarded with a new fighting technique (feat) taught by one of the officiates.
There are going to be games, physical tests, where the players can win money. There are also going to be a slew of vendors with some very rare and powerful armor, weapons and artifacts.
And so I just wanted some feedback from other people who've played. Do the following games sound balanced? Can you think of anything else?
Thanks!
Festival of Strength Events
Festival lasts 14 days. In honor of strength and physical prowess.
Main fighting tournament – 100 gp to participate. People take an entrance test to determine which rank they are in. The prize for each rank is a technique (feat) taught by one of the three officiates. 9 ranks. Each rank per day. Starts on the third day of the festival.
Boxing - 5gp to participate. grappling, whoever hits opponent 3 times wins. Reward dependent upon how many rounds it takes. 3 rounds=50gp, 4=45gp, 5=40gp, 6=35gp, 7=30gp, 8=25gp, 9=20gp, 10=15gp, 11=10gp.
Drinking contests - 5gp, d12+1 participants, basic ale. winner gets 4gp X participants plus 1gp per round. Use drinking rules in the Arms & Equipment guide.
Tests of strength:
Move heavy rock. Farther you move it in one go the more money you get. cost 5gp to try. 1gp per foot moved. d20 + strength modifier.
Door smashing. 3 doors of varying strengths. How quickly you bash through determines your reward. use only barehanded strength checks. door dcs 10, 15, 20. 5gp to try. 3 rounds=50gp, 4=45gp, 5=40gp, 6=35gp, 7=30gp, 8=25gp, 9=20gp, 10=15gp, 11=10gp. Nothing after that, need entry fee to repair doors.
Lifting weights. 5sp. hold bar above head. weights are added. can stop at any time to claim prize. if you drop it, you don't get anything. str check. Weight, dc, reward = 50lbs, 5, 5sp. 100lbs, 7, 1gp. 150lbs, 10, 2gp. 200, 12, 4. 250, 15, 8. 300, 17, 16. 350, 20, 32. 400, 22, 64. 450, 25, 128.
Arm wrestling – 5gp. 3 fighters to choose from – Toris - Human, reward 10 gp; Toril - half-orc, reward 15 gp; Torin - dwarf, reward 20 gp. Like a clock, hands start at noon. Strength checks to see which way the hands move. The winner moves the loser’s hands closer to the loser. First move to 1:30, Second move to 3, third to 4:30 and final to 6.
Tests of dexterity:
Throwing stones. Farther you throw a stone, the more money you get. cost 5gp to try. 1gp per foot moved. d20 + dexterity modifier.
Jumping over sand pits. Each pit is a different width to jump over. 5gp to try each pit. dc10, 15, 20. You get 10, 15 or 20gp, accordingly plus a bonus of 1sp for each inch past the pit you clear.
Bunking Bronco – 1gp. Reflex. Two choices of reward – 1gp per round starting with the second round or 5 rounds=10gp, 10 rounds=20gp and so on in 5 round increments. Reflex save to stay on, DC starts at 10 and gets 1 harder each round. Betting on a rider is based on their reflex bonus. Payout if rider makes it to 5 rounds. Bonus of 0 gets 10 times money. Bonus of 1 gets 9 times and so on until bonus of 10 gets 1.5.
Betting on the contests/tournaments – no limit of how much you can bet. Odds determined by the participants strengths.
Venders with armor, weapons, artifacts, food.
Afterhours free-for-all. Fighting arenas are opened to anyone for almost any contest. Officials, guards and clerics will be on hand to make sure no one gets hurt.