Buffy
Chaosite
Posts: 786
|
Post by Buffy on Mar 15, 2006 16:27:42 GMT
Both me and Steve would like to see these characters come back out of hibernation, and the Knights of Moorelans story still exists and has not been used.
For anyone who would like to see the story start again, PLease say so here. Or forever hold your peace ;D
For those of you who dont know about the Knights, its a super hero RPG I set up before I left, and it looks like I have the time to play again.
It would be completely restarted so new and previous players could join it.
|
|
|
Post by Gray Lensman on Mar 15, 2006 16:44:44 GMT
Night Spider is bound to make a return engagement, I think. That said, if a second character is allowed, I'll likely use someone new for that slot. Much like I did the last time. Knights was a fun game while it lasted. You don't need to know anything about superheroes or Knights in order to play either.
|
|
Buffy
Chaosite
Posts: 786
|
Post by Buffy on Mar 15, 2006 16:50:00 GMT
haha thats true, its a completely fictional RPG, no characters that already exsist in mainstream stuff are used
|
|
Buffy
Chaosite
Posts: 786
|
Post by Buffy on Mar 15, 2006 17:18:40 GMT
Background is as follows...
Game Name: A Mark, a Mission, a Brand, a Scar
Known Heroes: The Knights of Moorelans: Furnace, Pulse, Ocean and Rage.
Villains: A gang known as the Cobras are the most recent treat to the city.
City: Moorelans city
The Story:
Freefire, the first hero to emerge in the crime-ridden city of Moorelans, was mostly active in the 50’s and 60’s. He reigned superior to all heroes around him; all these skilled vigilante’s were a gift, a gift to the city that needed them. These vigilante heroes were skilled fighters, suicidal daredevils and rich men and women who could afford new technology. Meta Humans were the thing for comic books.
In the late 60’s, one super villain, Atlantis, destroyed the legion of heroes. Freefire, with his shield of light, was the last and only survivor. He brought Atlantis to justice. Unfortunately the damage was already done. The era of the heroes had ended with one foul swoop.
Freefire, knowing the need for heroes, created the Knights of Moorelans. People he would train with his skill, his weapons, and his vision. An Organisation that has survived till this very day.
His first pupil, The Black Knight, Furnace, went on under his leadership to train the new generation of Knights: Pulse, Ocean and Rage.
They had success for the last few years as a team of crime fighting heroes, all bearing the mark of a Knight by carrying shields of light. They were unstoppable. Their prestige gave them acceptance of the mayor of the city, who in turn convinced the police to use their services.
This was all before the age of the Meta Human, the age we are about to enter. The Knights, with no super powers of their own, have struggled with the new threat of super powered villains.
With the emergence of Super-Villains, and the un-usual and disturbing reasons un-known. There is a need. There is sure to be new heroes showing up, hopefully with powers of their own.
The choice will be theirs, to join the fight with the Knights of Moorelans, or to try to carve themselves a reputation of their own.
|
|
|
Post by Elliot Kane on Mar 15, 2006 17:36:34 GMT
Heh. When have I ever been able to resist you, O bewitching female ;D
|
|
|
Post by SilvaShado on Mar 16, 2006 5:02:28 GMT
Will and I are curious. What do we need to do to create characters? Are there any limitations when it comes to background story?
|
|
|
Post by Gray Lensman on Mar 16, 2006 5:09:04 GMT
When we did it last time, Sarah, Knights was designed on the Sentinels system. You've already seen how some of it works. We used generally the same character sheet that I showed Shan back in the FAQ thread. Combat was done as per the Action system that SPS is using for the X-Men game. Not terribly complicated once the character is actually done. I'll post the character sheet format here, just to make it convenient. Unless Buff wants to make any changes, of course.
|
|
|
Post by Gray Lensman on Mar 16, 2006 5:11:26 GMT
And here it is... * Player Name/Handle: Character Name: Mask Name: Character Age: Gender: Birthplace: Hair Color: Eye Color: Height: Weight: Main Power: Secondary Power: Handedness: Distinguishing Featuresone paragraph) Does not necessarily have to be unique features If you where a costume give us a hint on what it looks like. Pictures are always good. Family: Occupation: Character Interests: Hobbies: Best Friend: Worst Enemy: Turn Ons: Turn Offs: Worst Secret: Character Goals: **Two year Goal - **Five year Goal - Character Background: (minimum 5 real paragraphs.) Try to cover your character's overall history. Don't focus on just one event. * This will keep it current, instead of having to dig through tons of old threads.
|
|
|
Post by SilvaShado on Mar 16, 2006 5:24:56 GMT
Is the world pretty much like the real world, except with super-powered beings? Just trying to gauge how to write character history.
Also, what powers can be chosen?
What is worst secret?
|
|
|
Post by Gray Lensman on Mar 16, 2006 5:36:54 GMT
Pretty much, as far as I know. We've built characters that way before.
I'm going to leave that to Buff to answer. But generally speaking, we've used a pretty wide range of abilities in the past.
I've usually interpreted it to mean: what bit of personal information would the character most want to hide from other people. It can be a secret identity, a dark secret in his past (for instance, the fact that Night Spider used to work for organized crime), or something like that. Or your character may be open and honest and not have anything to hide (for instance, if he's a total good guy like Superman). Depends on the character.
|
|
|
Post by SilvaShado on Mar 16, 2006 5:38:54 GMT
Is the secondary power usually weaker than the first... or, how do those two powers relate?
|
|
|
Post by Gray Lensman on Mar 16, 2006 5:42:03 GMT
They don't at all, necessarily. Secondary Power is just a second power. Either power can be stronger than the other, or they can be equal.
|
|
|
Post by SilvaShado on Mar 16, 2006 5:56:40 GMT
can you give some examples of turn ons/offs?
|
|
|
Post by Gray Lensman on Mar 16, 2006 6:12:04 GMT
They're basically likes/dislikes. That kind of thing. For example, I'll give you some sample ones for Blitz... Turn ons: Canadian rock chicks, good music, pop culture, superheroes, earning the respect and approval of her sister. Turn Offs: Bad music, anything that makes her feel confined, her sister's overprotective attitude, people who come across as ugly, lying, or manipulative.
|
|
|
Post by SilvaShado on Mar 16, 2006 6:20:19 GMT
How does this look:
Player Name/Handle: Will (Property of Silva) Character Name: Carl Vane Mask Name: Decoy Character Age: 32 Gender: male Birthplace: Fort Worth, Texas Hair Color: black Eye Color: grey Height: 5’ 11” Weight: 190 lb. Main Power: invulnerable
Secondary Power: shape shifts into non-organic matter. Creates blades, spikes, even guns, but if he expels anything like a bullet or uses gunpowder, it weakens him and he has to eat to replenish his body.
Handedness: right handed
Distinguishing Features: Dark complexion, fairly well muscled and lean. Typically wears clothing in shades of grey – trench coat, slacks, shirts, sweatshirts, and boots. Often wears sunglasses.
Family: Mother, Emily Vane, is deceased. Father, Larry Vane, is deceased. Younger sister, Mary Anne Walsh, married and living if Florida with her husband Roger Walsh with one daughter, Tina Walsh. Older brother, Victor Vane, is deceased.
Occupation: Ex-criminal
Character Interests: money and Oreos.
Hobbies: Horse-back riding, hunting, and leather-working.
Best Friend: Frank “The Ace” Marks – MIA.
Worst Enemy: The Lawman – a small time superhero located in Texas. He is a Texas Ranger.
Turn Ons: shiny objects
Turn Offs: grease
Worst Secret: tends to cry when he sees puppies.
Character Goals: **Two year Goal – make a lot of money (millionaire) **Five year Goal – make more money (billionaire)
Character Background:
His brother was a year older and his sister two years younger. His mother and father ran a small smuggling operation, dealing more with videotapes of movies that haven’t been released to the public. This went fairly well until his brother Victor came of age and wanted the family to be more successful. Victor decided to branch out into different areas of criminal activity. This included guns, drugs, illegal immigrants, etc. Victor attempted to convince Carl to join the business, but was at first unsuccessful. Carl’s friend Frank was able to keep a reasonable head on Carl, which kept him out of the family business.
Unfortunately Frank was drafted into the military and a month after being sent out, Frank was reported to be MIA. Victor, under the guise of consoling his brother, was able to talk Carl into helping with certain aspects of the business. Some years past and once his sister reached the age of 18, she married the first guy that came along and moved away, unable to cope with her family sinking further into crime.
At the age of 22, Carl was offered, by Victor, to undergo an experiment that would, if successful, keep Carl “safe.” Carl reluctantly accepted and soon found himself with the powers he wields now. Seeing the new potential in Carl, Victor decided to expand their territory and sent Carl on extremely dangerous jobs, which Carl succeeded in.
Two years later, Victor pushed someone who had the power to push back. The Valentino family did not like Victor’s actions. So they put a contract out on the Vane family. At a Sunday dinner, mercenaries burst into the Vane household, murdering Emily, Larry and Victor. Carl, unaffected by the bullets, was enraged and killed all the mercenaries, save one. He extracted the information about the Valentino family and he went after them – killing the entire family.
Finding himself alone, he spent the next 6 years pursuing the only line of work he knew – crime. Unfortunately, he was not as smart as Victor and was continually foiled by the small-time superhero known as The Lawman. During these 6 years, The Lawman and Carl formed almost a friendship in their cat and mouse chase. This was put to an end when Carl incarcerated in a maximum security prison.
During two years of rehabilitation, The Lawman continually visited Carl and convinced him that he’d probably make more money being a superhero. He told Carl how he obtained his work by special contracts, and was fixing to retire. Placing a few calls around, The Lawman found that The Knights of Moorelans were looking for new recruits to deal with the new super villain problem. He suggested that Carl would make an excellent decoy. With The Knights of Moorelans, they were able to get Carl out of prison on the condition that he stay with the Knights for the rest of his prison term – 18 years.
|
|
|
Post by Gray Lensman on Mar 16, 2006 6:23:48 GMT
That looks about right in terms of format, yeah. I think you've got it. Cool character. Final approval's up to Buff, but offhand I don't see why he couldn't work.
|
|
|
Post by Elliot Kane on Mar 16, 2006 6:25:24 GMT
I do! 'Invincibility'? That's rather cheating, I think
|
|
|
Post by Gray Lensman on Mar 16, 2006 6:26:36 GMT
I said in terms of format. I'm leaving Buff to shoot the power down. ;D Edit: Invulnerability might be acceptable, depending on whatever her limits are, mind.
|
|
|
Post by SilvaShado on Mar 16, 2006 6:28:41 GMT
Carl has the strength and brains of a normal man - he is easily captured. Just not hurt.
~~~
I'm thinking of creating twins. I've always been fascinate by the elements so I'd make the female fire/water and the male earth/air. How does that sound for a basis?
|
|
|
Post by Elliot Kane on Mar 16, 2006 6:29:51 GMT
'Invincible' means 'can never be beaten'
|
|