As it's obvious by now we will never get back to playing Awakening, I figure it's only fair to explain the plot. Not least coz I think it's one of my best ;D
Project: Awakening was conceived as a way of creating an army of expendable warriors to battle Lord Gryphon - an endless supply of cannon fodder. To that end, bones were gathered from old graveyards across the country and taken to the project, where they were used to create what should have been mindless husks subject to the will of their creators. But something in the body remembered who it had been...
This was the true revelation of Awakening: you had not been kidnapped or placed in suspended animation for centuries. The people you remembered being were long dead, which is why your memories seemed so washed out and unclear. They were the body's memories, not yours.
As a defence mechanism you had forgotten the moment of your bodies' deaths, so there were no real clues to what happened.
This is why I stipulated all characters must recall being in the country as part of their last memories, and also why Steve's character had to knight himself to get his knight powers - in a very real sense, he had never been a knight nor had them before.
Quite unique, I hope you will agree
I'm currently working on an SF RPG that I'll put more details up on in due course. Same system as Awakening, but without magic & with tech. Which is why i made it modular in the first place
Wow, cool. Looking forward to it. I've been missing role-playing. My group was getting together at our apartment for a while, but schedules just conflict too much now. We were playing Star Wars so sci-fi would be fun to do.
But first, you gotta heal up properly so you won't quite on us halfway through claiming more injuries. ^_~