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Post by Elliot Kane on Oct 17, 2007 4:57:33 GMT
As it's obvious by now we will never get back to playing Awakening, I figure it's only fair to explain the plot. Not least coz I think it's one of my best ;D Project: Awakening was conceived as a way of creating an army of expendable warriors to battle Lord Gryphon - an endless supply of cannon fodder. To that end, bones were gathered from old graveyards across the country and taken to the project, where they were used to create what should have been mindless husks subject to the will of their creators. But something in the body remembered who it had been... This was the true revelation of Awakening: you had not been kidnapped or placed in suspended animation for centuries. The people you remembered being were long dead, which is why your memories seemed so washed out and unclear. They were the body's memories, not yours. As a defence mechanism you had forgotten the moment of your bodies' deaths, so there were no real clues to what happened. This is why I stipulated all characters must recall being in the country as part of their last memories, and also why Steve's character had to knight himself to get his knight powers - in a very real sense, he had never been a knight nor had them before. Quite unique, I hope you will agree  *** I'm currently working on an SF RPG that I'll put more details up on in due course. Same system as Awakening, but without magic & with tech. Which is why i made it modular in the first place 
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Post by SilvaShado on Oct 26, 2007 0:37:40 GMT
Very cool. Thanks for sharing E. 
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Post by Elliot Kane on Oct 26, 2007 0:47:23 GMT
Thanks, Silva  I just wish it could have played out, with you guys finding all te clues to put it together...  Still - there's always the next game  I should start putting something together in about a week, I hope...
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Post by SilvaShado on Nov 6, 2007 3:53:36 GMT
Oh, you're gonna start up another game?
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Post by Elliot Kane on Nov 6, 2007 7:16:55 GMT
When I can type properly again, Silva, yes. Figured I'd go for SF this time, as most of you seem to prefer it.
Only major change to the actual system is that 'Mana' becomes 'Humanity' - which has a lot to do with how many cybernetic parts you can have added... No magic, of course.
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Post by SilvaShado on Nov 9, 2007 4:12:39 GMT
Wow, cool. Looking forward to it. I've been missing role-playing. My group was getting together at our apartment for a while, but schedules just conflict too much now. We were playing Star Wars so sci-fi would be fun to do.
But first, you gotta heal up properly so you won't quite on us halfway through claiming more injuries. ^_~
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Post by Elliot Kane on Nov 9, 2007 4:57:21 GMT
That's the plan  
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Max
Chaosite
 
Imagine all the people...
Posts: 610
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Post by Max on Dec 6, 2007 16:42:36 GMT
This game still on, E? I've been wanting to start role-playing again for ages... 
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Post by Elliot Kane on Dec 6, 2007 16:44:22 GMT
I've been a bit busy sorting other problems, Max, but I'll be starting up a new game soon. Hopefully before Xmas 
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Max
Chaosite
 
Imagine all the people...
Posts: 610
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Post by Max on Dec 6, 2007 16:47:22 GMT
Take your time. Look forward to it anyway. 
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