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PC DnD
Aug 13, 2005 9:47:15 GMT
Post by Dark Phoenix Rising on Aug 13, 2005 9:47:15 GMT
Shamelessly stolen from another forum:
DungeonMaster: "What character do you want to be?"
Player: "I want to be an Dwarven Rogue".
DM: "Sorry, but we cannot allow minorites to be represented as thieves or general "shady-characters"."
P: "Erm..OK. How about a Dwarven mage".
DM: "Nope, you can't term it a dwarf. It's offensive to some people. You can be a "Vertically-challenged Mage" instead".
P: "Sure..whatever. Let's just start".
DM: "Hang on, we can't allow mages, sorcerors or any profession or religion involving black arts. We're trying to move away from negative stereotypes".
P: "No magic? Hmph, what about a fighter?"
DM: "No. There were too many complaints the last time about our game promoting violence".
P: "So, what can I be?"
DM: "Well, you could try a Human Bard. Of course, you can't have an ethnic accent of any type, and you must have entered into an official contract with a registered agency. You can only play on licensed premises between the hours of 1800 and 2300, and your songs have to be passed by the official D&D watchdogs. There can be no tales of bawdy maids, or negatively portrayed dragons, or of wars won against the Shadowknights due to our anti-enticement laws. And...you can not carry a weapon."
P: "Fine, I don't care. Let's roll the first dice already".
DM: "You rolled a seven. I'm afraid your visa application was denied and so you have not been granted access to the realm. Sorry".
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PC DnD
Aug 13, 2005 16:06:33 GMT
Post by Elliot Kane on Aug 13, 2005 16:06:33 GMT
Was doing SO well until 'Visa Application Denied!' What kind of PC world doesn't accept ALL asylum seekers at face value? ;D
And talk about prejudice against people who roll sevens! ;D
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PC DnD
Aug 13, 2005 21:33:42 GMT
Post by Shan on Aug 13, 2005 21:33:42 GMT
This was so funny. I saved it to send to a friend. Hope you don't mind. Shan
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PC DnD
Aug 13, 2005 22:52:50 GMT
Post by Dark Phoenix Rising on Aug 13, 2005 22:52:50 GMT
please see the first line of the post
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PC DnD
Aug 13, 2005 23:05:42 GMT
Post by Shan on Aug 13, 2005 23:05:42 GMT
Somebody else snitched it too. ;D Shan
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PC DnD
Aug 16, 2005 12:36:54 GMT
Post by Tsel on Aug 16, 2005 12:36:54 GMT
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PC DnD
Aug 16, 2005 16:47:46 GMT
Post by Shan on Aug 16, 2005 16:47:46 GMT
And what is wrong with a thief having a dex of 9? He might be a very good thief and if he is then he might not need a higher dex. Shan
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PC DnD
Aug 16, 2005 17:00:45 GMT
Post by Tsel on Aug 16, 2005 17:00:45 GMT
LOL - With a 9 DEX he was a klutz for a Thief! Tsel ;D
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PC DnD
Aug 16, 2005 18:19:14 GMT
Post by Dark Phoenix Rising on Aug 16, 2005 18:19:14 GMT
Shan, in DnD stats ranged from 3 to 18 (without modification) and if you had a stat below 10 you started getting minuses, so mr thief with 9 dex and all his skills being based on dex would have been having problems from the get go
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PC DnD
Aug 16, 2005 18:36:15 GMT
Post by Tsel on Aug 16, 2005 18:36:15 GMT
DL > In that same D&D game another of my friends, there was 5 of us total I was playing a Mage, he was playing a Dwarven Fighter. In the Caves of Chaos he kept rolling a lot of 5’s and lower to hit the kobolds and he got so mad he told the DM, “I’m sick of this! I might as well take my torch, put it in my backside, and shake my backside back and forth!” The DM took him joking and serious and made my friend roll the D20 to see if he succeeded. He rolled a 19 and succeeded!!! ;D He finally hit a kobold and did 1d4 bludgeoning damage and 1d6 fire damage killing the kobold!!! ;D ;D We were laughing so hard it was unbelievable!!! Tsel
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PC DnD
Aug 16, 2005 19:52:37 GMT
Post by Elliot Kane on Aug 16, 2005 19:52:37 GMT
Ah, First Ed... I remember buying the original 1st ed Player's Handbook all those years ago... Well, actually, I think my parents bought it. I was around 12-13 at the time... Happy memories
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PC DnD
Aug 16, 2005 22:23:21 GMT
Post by Shan on Aug 16, 2005 22:23:21 GMT
Shan, in DnD stats ranged from 3 to 18 (without modification) and if you had a stat below 10 you started getting minuses, so mr thief with 9 dex and all his skills being based on dex would have been having problems from the get go I would have thought starting off with 9 instead of 3 would have been good. So you are saying that with 9 dex there is no way he could be any good as a thief. Couldn't he have built the dex up as he played? I have never played D&D. Shan
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PC DnD
Aug 16, 2005 22:27:37 GMT
Post by Shan on Aug 16, 2005 22:27:37 GMT
What do you mean 1d4, 1d6, one dice out of 4 and 1 dice out of 6? But how do you know how many dice to use? Sorry, I don't get it. Shan
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PC DnD
Aug 16, 2005 22:55:19 GMT
Post by Elliot Kane on Aug 16, 2005 22:55:19 GMT
Shan... There are dice out there with other than six sides The full range - to my knowledge - runs: 4 sides 6 sides 8 sides 10 sides 12 sides 20 sides 30 sides 100 sides The last is not generally used, and people tend to use 'percentile dice' - a pair of 10 sided dice - instead. The notation for using dice is: 1d4 = roll one 4 sided die. 2d4 = roll two 4 sided dice. Hope this helps
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PC DnD
Aug 17, 2005 0:36:54 GMT
Post by Gray Lensman on Aug 17, 2005 0:36:54 GMT
I am way out of gaming practice, and my experience is mostly with AD&D 2nd Edition. But here goes. IIRC, there's such a thing as a 50-sided die. They're not common, though, and not even really needed. It'd be easier just to take a d100 roll and divide the result by 2 if you need a d50 result. I always figured a 9 result as kind of an "average" statistic. Not disastrous like having a 3 in a stat, but nowhere near as desirable as an 18 or higher. Of course, that depends on the required stats for the class you're playing. A 9 DEX wouldn't matter in a cleric, probably, but it would hamstring a thief's effectiveness in using his skills. Let's just say that I wouldn't care to make those die rolls. It is possible to change stats, in my experience, just really hard. There are magic items and spells that can improve stats, but they're not easy to find and they often come with a price attached. As to what dice to use where... that's up to the game system that you're working under, and what the player is trying to do. Different RPGs have different rules, and sometimes favor certain kind of dice. AD&D, for instance, tends to use a wide range. Other games I've played favor d100 more than anything else. The game rulebooks will usually tell you the requirements. Ah, I miss my old gaming days sometimes.
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PC DnD
Aug 17, 2005 3:17:16 GMT
Post by Terrordar on Aug 17, 2005 3:17:16 GMT
Ok, that WAS funny.
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PC DnD
Aug 17, 2005 5:22:44 GMT
Post by Shan on Aug 17, 2005 5:22:44 GMT
Thanks Elliot. The only dice I have ever seen have been the ones that you would play a board game with. So in D&D one dice can have many sides instead of just the six that I knew about. Interesting. Are these special dice that are only used for D&D or are there other uses for them? (as in other games) Theses would be used if people were playing on paper and then the computer simulates this in the rpg games, right? Shan
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PC DnD
Aug 17, 2005 5:38:50 GMT
Post by Shan on Aug 17, 2005 5:38:50 GMT
Steve, thanks for the extra information. I think I now understand why in NWN, the manual said my druid was wisdom based and that I should put extra points into wisdom. It has to do with the dice rolls right (or rather the computer simulated dice roles). This must mean that all the stats use these rolls. Does this include the skills also? So the numbers are compared and you hit your opponent if your number is higher and he hits you if his number is higher. Shan
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PC DnD
Aug 17, 2005 5:57:29 GMT
Post by Elliot Kane on Aug 17, 2005 5:57:29 GMT
Right, Shan I've never seen a non-RPG use dice beyond the normal six siders, I have to admit, but there are enough RPGs that dice manufacturers the world over are not likely to go out of business any time soon That said, I do think the heyday of the pen & paper RPG is done. It seems to be losing popularity all the time now.
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PC DnD
Aug 17, 2005 6:10:19 GMT
Post by Gray Lensman on Aug 17, 2005 6:10:19 GMT
You're on the right track, Shan, yeah. Each class has a set of required stats that affect how a character advances. In fact, there is a minimum stat requirement for some classes. I think you have to have at least an 8 WIS just to be a priest, for instance. Wisdom affects how well your character learns and casts priest spells, which is why it's important. For fighters, it would be STR. For mages, it's INT. The sub-classes are more complicated, and require multiple stats. Paladins are particularly bad: they need STR to fight, WIS for cleric spells, and there's a 17 minimum CHR requirement on top of that. It's hard just to roll the numbers to BE a paladin. (And yes, Paladins are a favorite class of mine. ) The Bioware games like Baldur's Gate and NWN are designed according to AD&D game rules. NWN is based on 3rd Edition (which I'm not that familiar with), while BG is a 2nd Edition port. The programmers just adapted the rules to work within the games. For instance, THAC0 (which stands for "To Hit Armor Class Zero") is an AD&D concept they used for BG. In AD&D, THAC0 has a whole chart that you have to roll against. Another reason why DEX is so valuable. A high enough DEX gives you a bonus to hit.
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