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PC DnD
Aug 17, 2005 6:15:19 GMT
Post by Elliot Kane on Aug 17, 2005 6:15:19 GMT
High enough DEX gives you a bonus to hit with missile weapons. It's strength for melee
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PC DnD
Aug 17, 2005 6:17:04 GMT
Post by Gray Lensman on Aug 17, 2005 6:17:04 GMT
True. My love of ranged weapons gives itself away. ;D
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PC DnD
Aug 17, 2005 6:22:45 GMT
Post by Elliot Kane on Aug 17, 2005 6:22:45 GMT
I always preferred Mages Many's the time my Unseen Servant went forward to gently raise and lower an opposition mage's robes (Or worse ;D) in order to hopelessly distract him while I cast the real damage dealers - like shrink (What a NICE helm that fighter is wearing. heh.). The main problem with a CRPG - no creative use of spell casting is possible. Sigh! Rock to mud, Wall of iron, enlarge on wall of iron, mud to rock. My patent dragon killer. Works, too
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PC DnD
Aug 17, 2005 11:57:01 GMT
Post by Tsel on Aug 17, 2005 11:57:01 GMT
I love playing Mages too, but when D&D became AD&D I really love playing Sorcerers the best. I’ve had a lot of great PnP experiences playing a Spell caster. You can do so much more like Levitation on the Enemy instead of yourself and simply wait for the spell to wear off. At 50 feet and Orc having to roll 5d10 damage from falling is pretty funny. Tsel ;D
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PC DnD
Aug 17, 2005 12:50:27 GMT
Post by Dark Phoenix Rising on Aug 17, 2005 12:50:27 GMT
Tsel - Sorcerers are 3rd edition DnD
Elliot - A lot of war games use different sided dice as well, and I've seen a few comercial games that do, although they are rare.
Steve - With 3rd edition and 3.5 edition they have gradually made the classes more and more cookie cutterish, raising the reliance on "prestige" classes to provide the better and more funky abilities that you may want. In a lot of ways you have more options about what your character can do, but in addition to that you only have those options, there isn't much room for creative play (my favourite example is that they removed any spell from 3.5 that had an ambiguious nature and replaced it with spells that didn't e.g. reduce has been replaced by reduce person or shrink item). Basically they have over simplified the game to try to appeal to new players.
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PC DnD
Aug 17, 2005 13:10:22 GMT
Post by Tsel on Aug 17, 2005 13:10:22 GMT
DL > Are you sure Sorcerers are 3rd Ed??? Because, Baldur's Gate II has the Sorcerer class and its 2nd Ed rules; however, I am by no means an authority on D&D so maybe BG2 is a Hybrid of 2nd and 3rd rules? Tsel EDIT: You are absolutely right DL. Thank you for the heads-up. In any case, I still love the Sorcerer class. Again, thank you DL Tsel
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PC DnD
Aug 17, 2005 14:52:22 GMT
Post by Dark Phoenix Rising on Aug 17, 2005 14:52:22 GMT
Sorcerer's have the same armour restrictions as mages in 3rd ed. and the same chances of spell failier as well. Originally the sorcerer was added to 3rd ed because they hadn't finished the psionics and so they needed something to fill the gap, it is now a more combat orientated class than the wizard as their spells are set at the point of learning them, and so the potential for wide ranging spell use is significantly reduced.
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PC DnD
Aug 17, 2005 15:33:48 GMT
Post by Elliot Kane on Aug 17, 2005 15:33:48 GMT
This is why 3rd ed is my least favourite. No more magic missiling enemy bow strings ANYTHING you do with an Unseen Servant counts as a combat attack They have tried to kill all creativity within the game, which was the main thing that made it fun to play a Mage in the first place...
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PC DnD
Aug 17, 2005 15:39:32 GMT
Post by Tsel on Aug 17, 2005 15:39:32 GMT
Tsel reassures Elliot...
Now, now Elliot. Everything will be alright.
Tsel ;D
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PC DnD
Aug 17, 2005 16:53:19 GMT
Post by Elliot Kane on Aug 17, 2005 16:53:19 GMT
Certainly will, Tsel I only ever use a somewhat adapted form of 1st ed anyway
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PC DnD
Aug 17, 2005 18:22:28 GMT
Post by Gray Lensman on Aug 17, 2005 18:22:28 GMT
Thanks for the insight, DL. I like the idea of more customizable classes, but not at the cost of creativity. I like having a certain amount of flexibility, especially when it comes to combat actions. 3rd Edition doesn't sound like it would have been my kind of game. But then, I'm more interested in characterization and actual roleplaying, and always have been. Part of that is how a character behaves in combat. Limit their options too greatly and you handicap the roleplaying possibilities. I think I'm sticking to the earlier rules, thanks.
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PC DnD
Aug 17, 2005 18:37:55 GMT
Post by Tsel on Aug 17, 2005 18:37:55 GMT
But I Like the 3Ed Rules on how you distribute points for your attributes. Tsel
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PC DnD
Aug 17, 2005 19:31:40 GMT
Post by Dark Phoenix Rising on Aug 17, 2005 19:31:40 GMT
Steve - the options for combat in 3rd ed have been greatly increased, it's on the magic side that they have kinda cut down
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PC DnD
Aug 17, 2005 21:45:13 GMT
Post by Shan on Aug 17, 2005 21:45:13 GMT
OK, guys, I admit I am completely lost with this conversation. I have never played D & D and I know nothing about the rules, but I do have some questions that maybe you can help with. First of all I am assuming that D&D stands for Dungeons and Dragons, right? Now does this refer to a specific game that these rules, as you are calling them, were made up for? If so then, you are saying that the rules for this game have been adopted for computer rpgs, right? What does AD&D stand for? You guys are mentioning different sets of rules and I don't get it, 1st edition, 2nd edition, 3rd edition. Do these rules determine how my character performs in games like BG, DD, NWN, etc? Shan
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PC DnD
Aug 17, 2005 21:51:17 GMT
Post by Shan on Aug 17, 2005 21:51:17 GMT
DragonLord do you know anything about how games are programmed? Even if you don't, do you know if they use a random number generator for dice rolls? If not how would they program a dice roll? Shan
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PC DnD
Aug 17, 2005 21:54:24 GMT
Post by Shan on Aug 17, 2005 21:54:24 GMT
Thanks for the insight, DL. I like the idea of more customizable classes, but not at the cost of creativity. I like having a certain amount of flexibility, especially when it comes to combat actions. 3rd Edition doesn't sound like it would have been my kind of game. But then, I'm more interested in characterization and actual roleplaying, and always have been. Part of that is how a character behaves in combat. Limit their options too greatly and you handicap the roleplaying possibilities. I think I'm sticking to the earlier rules, thanks. Steve, here are you talking about computer games or another type of game? If it is computer, then wouldn't you have to use the rules that the game is built on for your character? Shan
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PC DnD
Aug 17, 2005 21:57:50 GMT
Post by Shan on Aug 17, 2005 21:57:50 GMT
Elliot, here you are talking about archers right? So if I played a druid who was an archer, I would need high wisdom for spells and high dex for using a bow, right? Does strength come into play for archers at all? Shan
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PC DnD
Aug 17, 2005 22:03:59 GMT
Post by Shan on Aug 17, 2005 22:03:59 GMT
Sorcerer's have the same armour restrictions as mages in 3rd ed. and the same chances of spell failier as well. Originally the sorcerer was added to 3rd ed because they hadn't finished the psionics and so they needed something to fill the gap, it is now a more combat orientated class than the wizard as their spells are set at the point of learning them, and so the potential for wide ranging spell use is significantly reduced. DragonLord, are you saying here that a sorcerer is more combat oriented than a wizard? I kinda always thought they fell into the same area and that the only difference was the way they learned their spells (sorcerer had to pick at level up and a wizard could learn at any time if they were of the right level for the spells) and one was chrisma based and the other intelligence based. Shan
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PC DnD
Aug 17, 2005 22:15:58 GMT
Post by Elliot Kane on Aug 17, 2005 22:15:58 GMT
Shan... D&D = Dungeons & Dragons (The more basic precursor to AD&D) AD&D = Advanced Dungeons & Dragons There are three editions of AD&D, each progressively worse than the one before. 2nd ed compounded the errors of 1st, while 3rd is aimed at simplifying the rules to an extent that makes the game boring for anyone who has played either of the older editions. Also, the terrible attempt at explaining the alignment system is embarassingly bad. All of the Infinity Engine games are based around AD&D rules of one type or another. Most are 2nd ed. NWN is based on 3rd ed. All RPGs ultimately owe their genesis to D&D, which explains the enormous similarities between them, and CRPGs are based upon their pen & paper counterparts. While DD and many others are not based upon the AD&D rules, they are nonetheless related. The only CRPG I can recall that is based on another RTT (Round The Table) RPG is Vampire, which is based upon the RPG of the same name from White Wolf. There may well be others I have forgotten. Hope this helps *** For a Ranger/Druid, you would need high Wisdom for spells, high Dexterity for good bow to hits and high Strength for good damage
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PC DnD
Aug 17, 2005 23:02:34 GMT
Post by Gray Lensman on Aug 17, 2005 23:02:34 GMT
Steve, here are you talking about computer games or another type of game? I was talking about AD&D 3rd Edition, which is the rules system that NWN is based on. The PNP version, that is. I've never roleplayed 3rd Edition on pen-and-paper. As to your other questions, I think El covered the basics pretty well. Yep. The computer games use a specific set of rules, and the player can't change those.
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