Post by mysterd on Nov 6, 2006 22:35:29 GMT
1Up/Games for Windows has a preview for the upcoming Bioware RPG, Dragon Age
Screenie:

Games For Windows Magazine Reveals Dragon Age
Bioware's next RPG is unveiled in GFW magazine.
by Sean Molloy, 11/02/2006
The launch issue of Games for Windows: The Official Magazine (aka the magazine formerly known as Computer Gaming World) starts hitting subscribers today, and here's a sneak peek.
Our inaugural cover story: a world-exclusive first glimpse at Dragon Age, the next fantasy role-playing game from the fine folks at BioWare (i.e. they who brought you NeverWinter Nights, Baldur's Gate, and Knights of the Old Republic). It's a fitting way to kick off GFW, since Dragon Age is the first PC-only game to come from BioWare in a long, long time (Knights of the Old Republic and Jade Empire both debuted on Xbox, and the upcoming Mass Effect is exclusive to the Xbox 360) -- it's as serendipitous a sign of "commitment to Windows gaming" as any. A few teasers from the issue:
- The story is dark-much darker than the usual BioWare fare-and influenced by "realistic" modern fantasy like George R. R. Martin's A Game of Thrones.
- The game uses an evolved "tactical real-time combat" style of Baldur's Gate, only in 3D-you queue up orders for multiple party members, pause the game when you need to think, and your party members will be able to execute coordinated attacks.
- Large-scale creature combat will have your characters doing stuff like ducking between legs and jumping on backs of monsters (dare we say dragons?).
- Even though Dragon Age isn't a D&D game, per se, BioWare is sticking close to those roots with the class and rules systems.
- The game uses a "modified" version of the Mass Effect conversation system we're all so keen on.
- Depending on the type of character you choose, the game offers multiple different "origin stories"-meaning the first few hours of the game will be totally different depending on which character archetype you choose.
- The game's actually coming out in late 2007 or early 2008.
- Bono makes a surprisingly good mentor.
But for lots more info and screens, make sure to check out the first issue of GFW 01. And over the course of the next month, keep coming back to our GFW 01 hub page on 1UP for extra goodies from our Bioware visit, including an unauthorized video tour of the BioWare offices, an interview with BioWare's Austin team (who are hard at work on a new story-driven MMORPG), and a podcast featuring BioWare cofounders Greg Zeschuk and Ray Muzyka.
Bioware's next RPG is unveiled in GFW magazine.
by Sean Molloy, 11/02/2006
The launch issue of Games for Windows: The Official Magazine (aka the magazine formerly known as Computer Gaming World) starts hitting subscribers today, and here's a sneak peek.
Our inaugural cover story: a world-exclusive first glimpse at Dragon Age, the next fantasy role-playing game from the fine folks at BioWare (i.e. they who brought you NeverWinter Nights, Baldur's Gate, and Knights of the Old Republic). It's a fitting way to kick off GFW, since Dragon Age is the first PC-only game to come from BioWare in a long, long time (Knights of the Old Republic and Jade Empire both debuted on Xbox, and the upcoming Mass Effect is exclusive to the Xbox 360) -- it's as serendipitous a sign of "commitment to Windows gaming" as any. A few teasers from the issue:
- The story is dark-much darker than the usual BioWare fare-and influenced by "realistic" modern fantasy like George R. R. Martin's A Game of Thrones.
- The game uses an evolved "tactical real-time combat" style of Baldur's Gate, only in 3D-you queue up orders for multiple party members, pause the game when you need to think, and your party members will be able to execute coordinated attacks.
- Large-scale creature combat will have your characters doing stuff like ducking between legs and jumping on backs of monsters (dare we say dragons?).
- Even though Dragon Age isn't a D&D game, per se, BioWare is sticking close to those roots with the class and rules systems.
- The game uses a "modified" version of the Mass Effect conversation system we're all so keen on.
- Depending on the type of character you choose, the game offers multiple different "origin stories"-meaning the first few hours of the game will be totally different depending on which character archetype you choose.
- The game's actually coming out in late 2007 or early 2008.
- Bono makes a surprisingly good mentor.
But for lots more info and screens, make sure to check out the first issue of GFW 01. And over the course of the next month, keep coming back to our GFW 01 hub page on 1UP for extra goodies from our Bioware visit, including an unauthorized video tour of the BioWare offices, an interview with BioWare's Austin team (who are hard at work on a new story-driven MMORPG), and a podcast featuring BioWare cofounders Greg Zeschuk and Ray Muzyka.
Screenie: