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Post by Elliot Kane on Feb 21, 2010 16:44:18 GMT
Cool. Thanks again, D
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Post by mysterd on Feb 21, 2010 16:53:18 GMT
Cool. Thanks again, D Yeah, bro. Anytime. The game really does look (graphically) and feel like a Divinity game in that Divinity universe - yes, even w/ the changed controls and all click-and-point gone; now we have WSAD and mouse for direct controls like a Gothic, Vamp: Bloodlines, or Fable. The thing we've known Divinity for are here - the immediate action is there; the look of the (original) Divinity world is there; the moral choices are here more so than ever before; the open-skill system; etc etc. And yes - the voice-acting (in English) in Divin 2 is a lot better than the original. The original Divin, it was more on and off than a light switch. Here's why I like the open-skill system. I basically started off w/ a focus in magic going. As I was playing, I began more and more, my magic was getting stronger - as I pumped point and skills into that. My secondary skill I was pumping skills in was melee. But then, I picked-up some rare bow that (so far) does way more damage than any melee weapon I have came across. So basically, my character is focused on bows and magic. I still been pumping my magic up more so than anything else, but yeah - my magic is doing MASSIVE damage when I cast a spell. So, I'm pretty much a mage/ranger here - for now...
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Post by mysterd on Mar 2, 2010 0:39:29 GMT
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Post by mysterd on Mar 4, 2010 0:02:34 GMT
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