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Post by mysterd on Aug 23, 2009 17:00:34 GMT
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Post by Elliot Kane on Aug 23, 2009 18:58:04 GMT
Classic indeed. Still sets the bar for all other RPGs today.
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Post by mysterd on Aug 23, 2009 22:17:32 GMT
Probably the most verbose, descriptive, and well-written RPG of all time.
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Post by Elliot Kane on Aug 24, 2009 0:35:25 GMT
Not to mention the deepest. The characterisation is unbelievable! I think I fall at least half in love with Grace every time I play the game... And I'm only about half kidding! ;D
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Post by mysterd on Aug 24, 2009 1:44:52 GMT
Hehe, I always wanted to see what was in Fall-From-Grace's damn Journal. Of course, that was the point -- you never are to see what's in there.
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Post by Elliot Kane on Aug 24, 2009 5:42:54 GMT
Oh, same! I tried just about everything I could think of to get into that blasted book! But no! "A lady must have her secrets." Grrr... ;D
Such a wonderful character prop, though. No use at all in the game as such, but told you so much about Grace just by being there.
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Post by Gray Lensman on Aug 24, 2009 15:08:32 GMT
A great and classic game indeed. Which reminds me that I need to finally reach that ending, one of these days... ;D The Vision Statement linked in the article is fairly enlightening and interesting as well. (Including even the full names of some of the characters such as "Morte Rictusgrin" and "Dakkon the Pariah", which are quite cool. ) While most of it made it into the final version of the game, I do wonder if there were other plans for it initially. I also have to say that this is one of the very rare games where all the characters are equally interesting and compelling to play, to the point where I wouldn't dump any of them. Most games have at least one character I would love to be rid of... but Torment had characters I wish I could keep, but forces me to pass up.
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Post by mysterd on Oct 8, 2009 1:07:13 GMT
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Post by twoheadedragon on Oct 10, 2009 14:41:10 GMT
I wonder: why didn't it make so much of a profit on it's release? Such a critically acclaimed game should've sold extremely well, IMHO.
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Post by mysterd on Oct 10, 2009 14:46:27 GMT
I wonder: why didn't it make so much of a profit on it's release? Such a critically acclaimed game should've sold extremely well, IMHO. PST unfortunately came out during the complete rise of Bioware. PST dropped at the wrong time -- during the entire Baldur's Gate + Expansion craze. Awful timing.
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Post by Elliot Kane on Oct 10, 2009 18:09:14 GMT
PS:T also suffers from being a bit TOO different from everything else out there. The setting, the characters, the amount of dialogue and characterisation involved - all combined to make a game that would utterly baffle the Diablo crowd while being sufficiently unlike the Baldur's Gate games to be somewhat alarming to fans of that series, too.
PS:T suffered from being a long way ahead of its time and aimed at people who want a real story to their game.
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Post by mysterd on Oct 11, 2009 6:09:02 GMT
PS:T also suffers from being a bit TOO different from everything else out there. This is true, as Chris Avellone made pretty much a RPG that broke a majority off the cliches that were going on at that time. Knowing Chris Avellone, he tries to go AGAINST any old trends or new trends that are beating beat to death in a game. Especially if you watch the videos of him from his Keynote Address in 2009 at that convention, you'll see what I mean -- he just continues to try to do the "cliche breaking" w/ whatever type of project he tackles. The BG crowd, they came for the deep characterization system and the amazing combat. For the most part, BG1 is linear -- BG2 is a little bit more of a mix of both than BG1, as BG2 is linear in a good deal of chapters, and in another chapter (like say Chapter 2) it's WAY wide open to how your reach your goal. Though, PS:T does the sometimes linear main story for a bit, then sometimes not-so-linear and let you do side quests for a bit thing (if you want to do sides) more than say BG2 dared. PST is the complete opposite of that -- as it has plenty of choices for each quest -- and the game can end in a number of different ways. Sometimes PST is linear in its progression, sometimes it's not -- it treads the waters of doing both (and both rather well, I might add), here and there. Like Fallout games before it, PST can be finished -- if you're good on certain skills and have certain stats -- without even fighting the "Final Boss." Though, Fallout was a much more of an open-world game than PST -- by far. Agreed -- and with real consequences for your actions, too. Of course, Fallout games really touched on that before PST, as well. PST just took the story depth and prose to another level, though. No game (with graphics) is really on the story depth and level of prose as PST, though.
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Post by Elliot Kane on Oct 11, 2009 6:36:29 GMT
So far I think I've found at least a dozen different ways of doing the final boss encounter. I'm still not sure I found them all. The depth of possibility with that game is staggering.
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Post by twoheadedragon on Oct 11, 2009 10:05:37 GMT
Ah, I see... ARGH, I've GOTTA find this game! From what I've heard, it's just about the coolest RPG ever made.
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Post by Elliot Kane on Oct 11, 2009 10:46:55 GMT
Yes. It is.
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Post by mysterd on Oct 11, 2009 12:28:46 GMT
Until some company like Gogamer picks up PST or whatever -- yeah, it's gonna be tough and expensive find likely. Might have to look on -- gasp -- Ebay and spend a fortune for it. I know Direct2Drive is interested in picking PST up -- but yeah, they need to find out who owns the rights and everything. They -- or any company wanting to re-publish PST, like hopefully say GOG -- would likely have to chat w/ a bunch of companies here. They'd have to deal with Interplay, who still exists and published the game originally; Atari happens to own the rights to be the current exclusive D&D video game publishing rights; and also Hasbro & WOTC own the current D&D IP rights. Did I leave anything out here of the PST and D&D "rights" here?
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Post by Elliot Kane on Oct 11, 2009 14:12:58 GMT
Probably. I'm sure Bioware are involved, somewhere. And who knows how many others? Problem with licenced games from defunct companies, I guess...
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Post by twoheadedragon on Oct 12, 2009 13:57:05 GMT
Well, I shall find it, and when I do, I'll post here where I found it, and how much it cost me.
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Post by mysterd on Oct 12, 2009 15:07:54 GMT
Probably. I'm sure Bioware are involved, somewhere. And who knows how many others? Problem with licenced games from defunct companies, I guess... Yeah, Bioware might be involved, too -- since they did license off Infinity Engine to Black Isle for PST. Who knows how much of how little. We'd have to ask Bioware.
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Post by Elliot Kane on Oct 12, 2009 16:20:50 GMT
Agreed, D. Whatever way you look at it, ownership is confusing as heck...
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