Post by mysterd on Feb 15, 2010 14:49:16 GMT
GPG and Chris Taylor are working on a new RTS game called Kings & Castles for the PC and next-gen consoles.
Gas Powered Games Announces Kings & Castles, A New RTS For The PC
Feb 15, 2010 at 4:42 AM - Andrew Burnes - 3 Comments
Chris Taylor and Gas Powered Games' 'big new thing' is Kings & Castles, a PC and console RTS that'll hopefully turn out better than Total Annihilation: Kingdoms, Chris' last crack at fantasy-strategy:
Gas Powered Games announced today that work has started on Kings and Castles, an epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world.
"We’re doing something different this time around,” said Chris Taylor, Creative Director of Gas Powered Games. “We want to take our fans on a great adventure with us. They’ll get to go behind-the-scenes and watch the game come to life from start to finish.”
Using the game’s website and social networking sites like Facebook and Twitter, GPG will give its fans a (mostly) unfiltered look inside the development process of Kings and Castles. “Synergy will be leveraged, and paradigms will be established,” said Taylor. “More importantly, buzzwords will be utilized.”
GPG will be posting regular updates about Kings and Castles on its website. The first video blog went live today. It contains graphic scenes of wood chopping, chickens, and the obligatory horse biting.
Future installments will take fans step-by-step through the design process, discussing the creation of prototypes, the work that goes into creating the visual look and feel, while others will cover the proper care and feeding of chickens.
Kings and Castles will utilize the state-of-the-art RTS technology that Gas Powered Games has pioneered with its previous titles. Key features include the ability to zoom to any level, incredible maps, and eye-popping visuals that will run on a wide range of systems.
“We also promise to gouge evil from its shell at least once, or maybe twice,” said Taylor. “But not three times. That would be weird.”
Feb 15, 2010 at 4:42 AM - Andrew Burnes - 3 Comments
Chris Taylor and Gas Powered Games' 'big new thing' is Kings & Castles, a PC and console RTS that'll hopefully turn out better than Total Annihilation: Kingdoms, Chris' last crack at fantasy-strategy:
Gas Powered Games announced today that work has started on Kings and Castles, an epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world.
"We’re doing something different this time around,” said Chris Taylor, Creative Director of Gas Powered Games. “We want to take our fans on a great adventure with us. They’ll get to go behind-the-scenes and watch the game come to life from start to finish.”
Using the game’s website and social networking sites like Facebook and Twitter, GPG will give its fans a (mostly) unfiltered look inside the development process of Kings and Castles. “Synergy will be leveraged, and paradigms will be established,” said Taylor. “More importantly, buzzwords will be utilized.”
GPG will be posting regular updates about Kings and Castles on its website. The first video blog went live today. It contains graphic scenes of wood chopping, chickens, and the obligatory horse biting.
Future installments will take fans step-by-step through the design process, discussing the creation of prototypes, the work that goes into creating the visual look and feel, while others will cover the proper care and feeding of chickens.
Kings and Castles will utilize the state-of-the-art RTS technology that Gas Powered Games has pioneered with its previous titles. Key features include the ability to zoom to any level, incredible maps, and eye-popping visuals that will run on a wide range of systems.
“We also promise to gouge evil from its shell at least once, or maybe twice,” said Taylor. “But not three times. That would be weird.”