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Post by Elliot Kane on Feb 17, 2006 19:40:15 GMT
Konrad & Fille have also yet to post. You might want to give them a chance to intro their characters before you start dying en masse exploring
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Post by Gray Lensman on Feb 17, 2006 19:41:26 GMT
This is another reason I wanted to wait, yes. The group includes them.
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Post by SilvaShado on Feb 17, 2006 21:01:59 GMT
Good idea to wait. It'll take a couple of hours to create the armor and weapons. That'll give us a chance to get to know each other.
I've thought about changing my skills, but I really don't know how they'll work out as it is. So I've decided to stick with it and let the future decide it.
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Post by Glance A'Lot on Feb 17, 2006 21:13:21 GMT
Silva, Steve - could you please discuss or describe what actually you are making, so that I (and others) can react to it?
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Post by SilvaShado on Feb 17, 2006 21:23:42 GMT
Glance - posted a description of how Stelrein is creating the armor, shield and weapon. But I'm not sure whether you'd be able to learn how to do it just from watching, but it would go faster if you wanted to learn and could help.
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Post by Glance A'Lot on Feb 17, 2006 21:29:32 GMT
I don't want to learn - not within my skills - but some description of the weapon you're making.
And of the 'armor' - I have problems visualizing it, without any cutting tool it can only be tied together with ripped strips of blankets.
For reasons to be explained later, if at all, I'll be loathe to cede my blanket.
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Post by SilvaShado on Feb 17, 2006 21:32:37 GMT
Well, it's always up to you whether you want to keep the blanket as clothing or let Stelrein create armor.
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Post by Gray Lensman on Feb 17, 2006 21:49:48 GMT
To let everyone know, I decided to take one point out of Survival and moved it to Bowyer. I figure our archers could use one. Does Bowyer include making arrows? Or is fletching considered a separate skill? If that's the case, I'll probably end up adjusting that too. I also adjusted my sheet to include Rasidar's new skills.
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Post by Shan on Feb 17, 2006 23:39:46 GMT
Sounds good to me, Steve, since I am an archer. I think I am satisfied with my skills now. I guess I just as well be, because I can't think of anything else to do with them. If someone has a suggestion, I will be glad to consider it. And I did update my sheet when I made the change Steve suggested. Also I noticed that Jags missed his health points. He might want to update that. According to his endurance he should have 60 instead of 50. Shan
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Post by LaFille on Feb 18, 2006 2:45:13 GMT
Guys... with things going like they go now, I can't keep up. It went so fast, and more in the first come, first served way (or rather, requiring to be there at the same time than everybody or have things be done and decided without us) than what I expected. There was not enough consultation with all the persons involved and things seem to go too individually for me to be comfortable. Maybe is it because I expected an online RPG to be similar in creation process than a multiple author story, I don't know. If you think it will continue that way, then I prefer to offer you Elliot to take care of some NPC(s) or someting similar, if there is, instead.
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Post by SilvaShado on Feb 18, 2006 2:49:34 GMT
Sorry you feel that way LaFille. I admit that it all took me by surprise at how quickly it went, yet nothing has really happened. So while a lot of posts have been made, there has not been much progress into the game. I do hope you'll join in when you feel more comfortable with it, or maybe when a new game is started.
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Post by Elliot Kane on Feb 18, 2006 3:01:23 GMT
I'll allow making arrows in Bowyer too, Steve, yeah. That puts it in line with the other rather vague crafting skills You're going to need a knife of some kind to craft bows though, and something to create the string with. *** LaFille... There's been a lot of verbiage in the game so far, but nothing of any real importance has happened. You are in no way disadvantaged by not being active so far, and I hope you will reconsider, and join in. I have no NPCs in the current game. A decision I made at the start to allow the full focus to remain entirely on the players. *** Max - character is fine. Post at will
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Post by Shan on Feb 18, 2006 5:36:50 GMT
Guys, Fille didn't say she was quiting. The games seems to be moving very fast to her with all the posts that have been made. She is wondering if it will always move this fast. She is also wondering if the game will always mostly just involve a few players and not the whole group. It may not seems to be moving fast to you guys, but to the ones who are totally new to this (Fille and me, not sure about Jags) things seem to be moving very fast and only involving a few people. She hasn't even posted yet, but already armor and weapons are being made, the room has been searched and a door found, the beds have been torn apart and the blankets taken and I'm not sure what else. That seem like an awful lot to us new guys who haven't even had a chance to look around and get a feel for what is happening. Shan Shan
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Post by SilvaShado on Feb 18, 2006 6:15:48 GMT
Just be assured that no major decision (ie. opening the door) would be made without everyone's consensus.
The armor is going to take several hours in game time to create. During that time, the characters can get to know one another.
All the talking that has happened so far is voluntary. Yes it has happened mostly between a few characters, but posting has slowed because we are waiting for the newer players to post responses. There have and will be times where a lot of dialogue/interaction will happen just between a few characters. It happens a lot in real roleplaying, especially when the group is split up, which it essentially is right now.
And I don't think it'll normally go that quick. That was all characterization and orientation.
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Post by Elliot Kane on Feb 18, 2006 6:57:49 GMT
Silva's right. At times when it really matters, the game will slow down a lot. In combat especially, it'll be one post from each player, then I'll determine the results from all those posts. If the combat is not over, it'll be one post from each player again - and on, until the situation is resolved. Similarly, there may be points where you are creating plans of action, and responses will be needed from everyone before the plan can proceed. Think of it as being like beer in a glass. So far, everyone is blowing the froth off. No-one has touched the beer yet
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Post by Shan on Feb 18, 2006 15:48:35 GMT
Not sure if I am in the right thread or not, but I've got a game question. If Ash stood on Cedric's or someone's shoulders and used a piece of the bedframe or whatever and hit the flickering light hard could it be broken and the glass used as a knife for Rasidar to work with the wood to make bows? Would he be able to unravel a blanket and use the thread for the bow? Also is Ash allowed to touch or try to touch the glowing stuff over the sleeping bodies? Oh, and can the door be checked to see if it is trapped? Shan
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Post by Gray Lensman on Feb 18, 2006 16:38:45 GMT
Yeah, this is a good thread to discuss character ideas, tactics, or whatever. I think you'd be allowed to try anything, Shan. Whether El will let you succeed... that's something else. But it never hurts to try stuff. As for checking the door for traps... that's a good idea. I was waiting for someone with the Trap skill to show up so he could look it over.
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Post by Elliot Kane on Feb 18, 2006 19:34:44 GMT
All good ideas, Shan, yes And this is indeed the right thread for discussing them
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Post by SilvaShado on Feb 18, 2006 23:31:19 GMT
Will says - I believe what Elliot is trying to say Shan, is that you can try any of those things, but you'll have to actually do them in the game before he'll tell you the outcome.
Sarah asks - E, how many clubs has Stelrein created? Want to know how many people can start training with Cedric. How long would it take to get one rank in blunt?
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Post by SilvaShado on Feb 18, 2006 23:59:21 GMT
Will says - Steve, I want to discuss planning priorities for the adventure.
My first idea is to get Yairn and Ash familiar with blunt weapons, followed by Loriana and then Rasidar and Stelrein respectively. For the time being, I'm hoping to make some sort of glass dagger/darts out of the light, if I can salvage reasonable parts. These should be distributed to Loriana and Ash to be used as missile weapons.
The reason I want to prioritize the proficiency of the weapon is due to the fact that we don't know what we'll find. Because if we find several strong blunt weapons, we're not overly tempted to give them to the strongest fighters. This will make us less dependent on key players of the party. Besides, the fighter character's first priority should be to find a sword. And by concentrating the training on people who aren't proficient will make them more effective. I also want to do this because it shores up our obvious weak spots when it comes to basic fighting.
As you might have observed, I left the leadership role to you (sorry) and taken the role as more of a military advisor. Fortunately, it seems that others have followed this route. So don't be surprised if I defer an decisions to you.
As it is, I would like your input as to who's armor should be prepared first. That's assuming that Rasidar and Stelrein's armor is finished.
Just to warn you, I plan for your character to decide how the equipment will be distributed when we come across it. To reduce potential confusion and/or bickering in the group.
The only other thing I can think of, is if anyone has any ideas on making equipment out of something new - please voice it at this time. An example would be to use strips of the bedding as rope. Can anyone think of anything else?
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