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Post by Elliot Kane on Feb 17, 2006 18:10:57 GMT
Ah, good Glance picked up on it... 'Seems' is indeed correct. I am NOT laying down an age straitjacket with that comment...
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Post by SilvaShado on Feb 17, 2006 18:39:17 GMT
Will's character started young and so has had a pretty "long" career in the military, but has since left it due to his mentor Trayvion leaving.
And you did say everyone seemed to be of the same age. Looks can be quite decieving. Stelrein could look older because of his experience.
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Post by Elliot Kane on Feb 17, 2006 18:45:35 GMT
Yes Silva - but the question you might consider is, SHOULD they all look the same age...?
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Post by SilvaShado on Feb 17, 2006 18:48:27 GMT
oooh, hadn't thought about that. ^_~
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Post by Shan on Feb 18, 2006 1:28:02 GMT
I've got a couple of questions. I noticed today that alot was going on, people talking and things taking place. What about us that do not have the time to spend online when a bunch of others are online and posting? What do we do with our characters? Do we pick up where we left off with out character or do we skip all the inbetween stuff and just post about what is taking place at the time we are online again? Also what do we do if we have asked a player a question in our post and the player is not around to answer it, do we just wait until the person is online again and answers our question or can we participate in other things that are going on while we are waiting for them to answer us? I guess I am confused about how all of the action is suppose to take place since we can not all be online at the same time. Won't those who can only be on rarely be online be left out of what is going on? Shan
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Post by SilvaShado on Feb 18, 2006 2:42:52 GMT
Here are my thoughts on it Shan, though Elliot may have others ideas.
I think that if a lot is posted inbetween the times you post, you are free to insert and/or respond to whatever happened. Just state in your post when you were doing something. Then players should incorporate that in later posts.
Sometimes a lot will be posted, but it'll just be between two characters, so it won't involve your character. But if you do ask a question, you probably should wait for the answer before doing anymore action. But you could continue to do something and just wait for them to respond later.
I think timing will be quite fuzzy and leave room for inserting actions into the past. Except when it comes to combat.
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Post by Elliot Kane on Feb 18, 2006 2:53:19 GMT
Silva is exactly right You can miss a ton of conversation between characters, but it won't affect your character in terms of anythiing important, Shan. Everyone can post at their own pace without fearing they'll be left behind. That won't happen. When important events occur, you will all have a chance to respond, and the time will be allowed for you to do so Don't forget - there is no EXP system. You aren't being judged or your character affected in any way by the number of times you can post. I know we have players who have less time than others, and that's fine. They won't lose out
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Post by SilvaShado on Feb 18, 2006 4:07:51 GMT
Elliot- are darts considered missile weapons?
Here's my idea - My character is proficient with missile weapons, but not very strong. What if she had a weapon, like darts, that maybe didn't do any damage, but pained the opponent enough to slow them down, reducing their AR.
I'm thinking that there'd be enough splinters or small pieces of wood left over, maybe a handful or so, that she could use as darts.
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Post by Shan on Feb 18, 2006 5:25:34 GMT
But wouldn't making old posts like that be backtracking and useless. In a way it would be posting what others had already done or experienced. Also wouldn't it be confusing to have people going back in time and posting something that they had done and then others trying to fit that into what they were doing in the present. It looks like those of us who can't post very often will have to just follow along and do what ever the ones who can be online alot do. Basically that only the time what we may think or come up with will matter would be in critical situations where everybody would have to wait on us to reply. Am I understand this right? Being new to all of this and not understanding how I am suppose to fit in with the group is getting more and more confusing. Going back and reading what everyone wrote today, makes me seem like I am just watching what is taking place and not really a part of it. Is this the way I should be feeling? I really don't know. I feel like I missed understanding something that I should have understood. Shan
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Post by SilvaShado on Feb 18, 2006 6:20:03 GMT
I'm not sure what to say to lessen your feelings... I honestly don't think it'll continue to go so quickly. As I said in the Player Discussion thread, almost all of what has been posted so far was just character development and orientation.
Coming to a single group decision will most likely take several days to reach.
But if just two people are conversing or doing something, those two can resolve it much more quickly in real time, though it could take a while in game time.
In the end, a lot of this is new to us. So it'll take time to find a balance.
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Post by Elliot Kane on Feb 18, 2006 7:01:35 GMT
Silva - darts are considered missile weapons, yes. And you're right, they won't do much damage. As for 'slow down and reduce AR' - no. Not unless you find magical ones that do that I hardly think being hit by a dart is more painful than being impaled on a sword blade
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Post by Elliot Kane on Feb 18, 2006 7:08:11 GMT
Shan - it's bound to slow down. Right now, everyone is just playing with the room, and testing any relevant skills they have. That won't last forever. Because it's the starting room, they're pretty sure I'm not going to do anything truly brutal to them. In some ways, I am sure the more experienced players are also testing what they can get away with, because they haven't been GMed by me before, and different GMs can give a very different 'flavour' to the game. It's not just the system that is on trial right now, you might say, but me also Some GMs will try to restrict absolutely everything, and keep a tight control on the game. I tend to be the absolute reverse, which has given a few of my players a real shock in the past ;D
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Post by Shan on Feb 18, 2006 16:00:07 GMT
Hey guys, since we are new to all of this, we (Fille and I) are just trying to find out how things are done and how the game is suppose to move. We've just been kinda over whelmed by everything and are trying to find out all we can. Don't think we are being stinkers about all of it. We are just trying to feel things out and find out what things will be like for us. Sorry, if the questions were stated in ways that might hurt someone's feelings or be misunderstood. We never meant any of that. We are just seeking information. Shan
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Post by Shan on Feb 18, 2006 16:04:56 GMT
Shan - it's bound to slow down. Right now, everyone is just playing with the room, and testing any relevant skills they have. That won't last forever. Because it's the starting room, they're pretty sure I'm not going to do anything truly brutal to them. In some ways, I am sure the more experienced players are also testing what they can get away with, because they haven't been GMed by me before, and different GMs can give a very different 'flavour' to the game. It's not just the system that is on trial right now, you might say, but me also Some GMs will try to restrict absolutely everything, and keep a tight control on the game. I tend to be the absolute reverse, which has given a few of my players a real shock in the past ;D Thanks Elliot. Things like that are things that help me understand what is going on more and why alot of things have been happening the way they have. I'm very confused, but learning. Shan
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Post by Shan on Feb 18, 2006 16:10:00 GMT
Sarah, I get the feeling you are beginning to feel bad about things because of the questions that are being asked. Please don't do that. I may not have stated things very well, but all I was after is information. I'm not upset or hurt by any of it. I am over whelmed though and searching for answers. The main thing is for you to have fun. I am just trying to learn how to have fun with it too. Shan
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Post by Gray Lensman on Feb 18, 2006 16:34:38 GMT
It's all cool, Shan. There's bound to be the occasional misunderstanding. But yeah, everyone should be involved with the more important points. Battles should probably involve everyone, for instance. As of right now, we haven't done much, really. Just comparing notes, making preparations, and exploring the setting. I'm sure there may still be things we haven't thought of, so it's not like there aren't things for you folks to do.
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Post by Shan on Feb 18, 2006 17:47:34 GMT
Just thought of another question and wanted to get it on the list to be answered. I'm still trying to get things straight from the action that took place yesterday between a number of players, soooooooo here's the question. Say Sarah, Fille, and me all happened to be online together and wanted to discuss, try to find out more about each other, look around, would this be acceptable as long as it was kinda like the discussion that we going on yesterday? Or anybody? I just used us as examples. Shan
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Post by Gray Lensman on Feb 18, 2006 17:57:24 GMT
I don't see any problem with that, Shan. If a few people wanted to interact with other characters, develop their own characters, or explore the room, I think that would be okay. In fact, now is probably a good time to do that. I figure it's fine to play at whatever pace you want, as long as we're out of combat and we're not making any huge decisions.
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Post by Elliot Kane on Feb 18, 2006 19:41:29 GMT
Steve's right There's no reason for you not to talk in character with other players as much as you like Honestly, we're all still feeling our way to an extent. New system, new characters - new everything, really. So anyone who has questions should feel free to ask. It's the best way to learn The only reason to pause conversations really is if you need to await the results of an action - coz I'm the only one who can give you those Edit: Or unless you need responses from other players, of course
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Post by SilvaShado on Feb 18, 2006 23:26:04 GMT
E - so darts would do some damage and I'd be able to use my missile weapon skill. Sounds good to me.
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