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Post by SilvaShado on Mar 7, 2006 7:11:05 GMT
New Homea Sci-Fi RPG www.geocities.com/silva_shado/nh_main.htmI have set up a small web site with all the rules and information (see link above). There's quite a bit of information, so do not feel you have to absorb it all in one sitting. I'm going to give people plenty of time to create characters as well as ask quetsions before starting. This thread is where you can post questions, comments or corrections. Please let me know if a link is not working so I can fix it. There is an update section on the bottom of the main page. Check it out every now and then to see if anything has changed. This is a work in progress. The first part of the game is boot camp and will be the initial test of the system. I hope we will work out any bugs or imbalances then. I hope you all have fun with New Home! ;D
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Post by janggut on Mar 7, 2006 7:19:54 GMT
so this is what u & Will have been doing all these while. & i thought u two are busy doing what newly married couples do, which i have no idea what it is at all. ;D
the page u did was very nice & i can read the text easily. well done, Sarah & Will!
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Post by SilvaShado on Mar 7, 2006 7:28:11 GMT
*blushes* Sadly, we have not had the time to do what newly married couples do, though I believe now that we have finished this major hurdle, we will be getting back to that more regularly.
Will says - Thank goodness!
Anyway, glad you like the page Jang. It did take a lot of work. But we had fun doing it.
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Post by Elliot Kane on Mar 7, 2006 7:28:31 GMT
Can I take it rank 9 is the official Tech requirement for laser sword building?
If so - what is the position on monofilament edged swords? All you need there is a really, really good sharpener...
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Post by SilvaShado on Mar 7, 2006 7:35:38 GMT
Elliot - it depends on how good of a sword you are going for. Throw me some stats that you are aiming for in terms of damage and attacks per round. Then I can better determine the Technician level. You'd also need the proper alloys and a way to process them. A machinist workshop would probably do when inventing the monofilament edged sword. I'd also hope that swords would be in your character's background as they are very very ancient weapons. Knives and staves have hung around for their practical uses.
Since it sounds like you really want to invent one, I'll let you know now that it would fall under the Hand-To-Hand skill and that the technician level to invent may be different from the use weapon level to weild.
(edit) Level 9 is not set in stone for a light sword. It also depends on many factors. We just used it as an example, to thank you for helping us go over the system before unveiling it. ^_^
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Post by Elliot Kane on Mar 7, 2006 7:44:21 GMT
So far, the only character idea I have is of a man holding an energy pistol in one hand and a glowing sword in the other... I just like the image Swords are indeed an ancient weapon, but there are plenty of ways around that... My first thought is that he comes of an ancient house, as it were. He's a throwback to the days when aristocrats were actually worth something beyond scandal sheet fodder, and he's fascinated by the new horizons that the search offers... And he's bored as anything on Earth. He wants challenges. So the search itself is the reason he enlists. (I was kidding with monofilament blades, BTW. I expected you to ban them outright. They are in effect capable of cutting through anything easily on a single hit)
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Post by janggut on Mar 7, 2006 7:51:31 GMT
(I was kidding with monofilament blades, BTW. I expected you to ban them outright. They are in effect capable of cutting through anything easily on a single hit) EK
well that is unless it's tungsten filament which used in most lightbulbs. ;D
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Post by Elliot Kane on Mar 7, 2006 7:55:48 GMT
'Monofilament' means one molecule thick, Jang. Essentially, you are using a 2-dimensional edge on a 3 dimensional world. A monofilament blade will cut through anything like a knife through butter.
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Post by janggut on Mar 7, 2006 8:01:52 GMT
realistically speaking, it can't be used more than a few times, right? since it's so fine, it's easily 'contaminated' by larger chunks of molecules that will render it less sharp although in comparison to normal swords, it is still very very sharp.
that monofilament thing reminds me of what bio labs use to cut through particles such as bacteria, virus, cell etc.
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Post by Elliot Kane on Mar 7, 2006 8:09:51 GMT
Correct A few hits and it would be in need of retooling. But anything hit won't know about it ;D
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Post by SilvaShado on Mar 7, 2006 20:33:22 GMT
E- if you want to create such a character with that background, I think it'd make sense that he'd want to make better swords, such as a laser sword. It's possible that such swords already exist in the world. But the military is not making them available to the explorers. So if the first thing your character wants to do is try to build a laser sword, then he can go ahead and try.
The monofilament sword could also exist, but would probably require a high rank in hand-to-hand. And you're right, it would need to be repaired after only a few uses.
But I'm not going to say outright that this or that thing is impossible. It's the future - anything is possible.
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Post by Elliot Kane on Mar 8, 2006 7:05:52 GMT
OK, Silva, time to be a pest ;D Can a tech soup up an energy pistol so it has a larger battery and/or deals more damage? (Start with variant C and improve) What tech level would I need to be to create a laser sword with Atts 3 and Dam 7? Can I create solar-rechargeable power units? Edit: Added the beginnings of a character sheet to the thread for your approval Still needs work.
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Post by SilvaShado on Mar 8, 2006 21:27:17 GMT
Okay, let me see if I can answer your questions, first though, a few comments about your character so far. He's a pretty interesting character. ^_^
1. I'd like an age for your character. It can be approximate, like how old he looks.
2. I had written skills with the actual skill rank second and the improvement level first, but you can keep yours like you have it as long as you remember which is which.
So now to answer your questions -
It's always possible to improve the damage of a weapon. It states on the human weapon page under energy weapons - A Technician can improve an energy gun by 5 points. Except where noted, Energy Gun improvements cost 2 points for 1 point of damage and 1 point for 1 more attack per round.
As for the battery, you can add another small battery that has 10 units to an energy pistol. However, this makes the gun heavier and unbalanced so that you could not dual weild it. And it will take 1 point of improvement. However there are other ways if you are creative enough. Role-play it and see if it works. ^_~
A laser sword with 3 attacks and 7 damage would require a tech level of 7 and a use (Hand-to-Hand) level of 5. We just realized we forgot to specify the battery for Hand-to-hand weapons. The sword would also have a built-in battery that would be used on activation and for however long it's activated. It would probably be 0.1 for activation then 0.25 for every hour of use. And it'd be a 10 unit battery.
Solar rechargeable power units are possible, however you would need chemistry to make one.
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Post by Elliot Kane on Mar 9, 2006 5:43:32 GMT
Thanks, Silva Will think more... I'll add an age.
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Post by Gray Lensman on Mar 10, 2006 5:35:07 GMT
Question, Sarah... How long would you consider the average lifespan in your future to be? With advances in medicine and bio-engineering, I figure it's likely to be longer than 21st Century norms. Not sure what kind of character I'll use yet, but I like to know my options.
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Post by SilvaShado on Mar 10, 2006 6:17:25 GMT
Human lifespan is more like 150 years. There are still plenty of ways to kill yourself before that - more advanced drugs and such. But if someone takes good care of themselves, eats healthy, works healthy (both physically and mentally) then they are likely to live healthy till 150 years with maybe only the last 10 or so years of real deterorioration, or not.
Clones since they can be "born" at any age, have a shorter life span. Usually they only live about 60 years from birth. This is due to many factors, most important that they lose the will to live. They realize their limitations and if they don't find a purpose in living, their body deteriorates. However, clones can live as long as humans, if the circumstances are right.
Cyborgs are living on borrowed time and usually do not make it past 100 due to complications between the human and robotic parts. The longest living cyborg on record lived 52 years past the cyborg operation and he died at 97 years old.
Robots live as long as there is someone to fix them and maintain their systems so that the information is not deleted.
~~~
I was wondering if people are finding this to be too daunting. If there is anything we can do to help, please post. I can break down the pages so that there is not so much information on one page. It may look like a complicated system, but it's not. We've just created a lot of stuff to be used during the game.
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Post by Gray Lensman on Mar 10, 2006 6:24:25 GMT
Thanks, Sarah. There's a lot of stuff there to wade through, but I'm not deterred by it. I can't really say how difficult your system is in practice until I actually create a character. But then, I'm used to dealing with complex systems.
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Post by Elliot Kane on Mar 10, 2006 6:26:27 GMT
I think it might be pretty daunted to newbies, Silva, but I've seen a lot of systems in my time
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Post by SilvaShado on Mar 10, 2006 6:36:36 GMT
Dang... I wanted to create an interesting system, but I never expected it to get quite so complex...
Will says its his fault for creating all those things (the gear & stuff). But I realize that with the basic system I created, those things would have been needed sooner or later. Guess I could have introduced it in phases, but then people wouldn't really get a good sense of what was possible.
Ah, well. All I can do is try to give people time and our full support in figuring the system out.
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Post by Gray Lensman on Mar 10, 2006 6:47:24 GMT
Some of this comes with SF as a genre, I think. You're having to include more just because of the higher tech level, the nature of your future society, and so on. Not much can be done about that, sadly. On the other hand, all that adds texture to the universe. We'll see how it goes.
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